WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT! WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT! WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT! WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT! WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT! WELCOME TO OUR STORE — GET 10% DISCOUNT ON ALL SCRIPTS! — NEW UPDATES ARE RELEASED! — JOIN OUR DISCORD FOR SUPPORT!
PACKAGE

Playtime System

14.99 USD
Playtime System
DETAILS
DEVQ | ESX

Playtime Weapon Gate Script (ESX)


This playtime gate script tracks player playtime and blocks firearm use until the configured playtime requirement is met.

The resource stores playtime locally, includes active session time in live checks, saves automatically, and can block configured firearm weapon groups until the player reaches the required time.

Optimized Code

Designed for ESX servers that want to stop brand-new players from instantly using firearms until they have enough playtime.

Players can:

  • Check their playtime status with the public command
  • Unlock firearm use after reaching the configured playtime requirement
  • Server owners can:
  • Configure required playtime
  • Configure sync and save intervals
  • Block configured firearm weapon groups
  • Use optional ESX job whitelist
  • Use ox_lib notifications
  • Save playtime on player drop, resource stop, and interval
  • Use staff command for setting playtime
  • Use optional ox_inventory disarm behavior when running

Dependencies

  • ox_lib
  • es_extended
  • ox_inventory optional for disarm behavior when running
Preview Video Paste your product preview video link here.